[This is preliminary documentation and is subject to change.]

The Rule..::..Condition type exposes the following members.

Properties

  Name Description
Public property Count
Gets the number of world objects in the condition
Public property IsMatchAll
Specifies whether the condition is in a "match-all" state (i.e., all of the world objects in the condition are set to True or ON)
Public property IsReadOnly
Specifies whether the condition is in a read-only (i.e., immutable or locked) state
Public property Item[([( Guid])])
Gets/sets the ON/OFF setting for the world object with the specified world ID
Public property Item[([( IWorldObject])])
Gets/sets the ON/OFF setting for the specified world object
Public property Item[([( Object, IComparable])])
Gets/sets the ON/OFF setting for the dimension-value pair with the specified dimension and value IDs
Protected property Weight
Gets the weight of the condition

See Also